League Resources

Thursday, January 19, 2017

2017 Qualifiers - Analysis

Once again, we're ready to analyze the results of qualifiers from this year. Despite all the turmoil the league has faced since August, and still continues to face with a struggling cricket brand, the Tournament is as healthy as ever. For Qualifiers, there was a guiding question this year: Does making a ball on the break create a positive impact on the overall game? Here's a table containing some data as to what we found.


7ball 8ball 9ball 10ball 12ball Rotation 15ball Accuracy Combined
Valid Yes Yes Yes No No Yes Yes Yes Yes
AVGY 8.6 19.5 13.3 15.2 21.5 26.3 22.3 17.9 144.6
AVGN 11.6 20.9 14.9 16.8 21.1 28.3 25.9 19.8 159.3
SPB 1.5 1.4 1.6 1.6 1.8 1.8 1.6 1.3 1.575
DIFF 3 1.4 1.6 1.6 -0.4 2 3.6 1.9 1.8375
EFF Yes Minimal Minimal Minimal Negative Yes Yes Yes Yes, marginal
CY 55 49 74 44 111 56 49 52 490
CN 89 95 70 100 33 88 95 92 662
PY 38.20% 34.00% 51.30% 30.60% 77.00% 38.90% 34.00% 36.10% 42.50%
PN 61.80% 66.00% 48.70% 69.40% 23.00% 61.10% 66.00% 63.90% 57.50%

What we found here was a little bit yes, and a little bit of no. Going down the table, the first row addresses the validity of the results. For an event to have a valid result, I set a standard of having at least one-third of all games in each event having yes and no results. This meant that there needed to be 48 games with a ball on the break, and 48 without. This standard was met in six of the eight events, with only 10-ball and 12-ball failing to reach this mark. The next two columns deal with the averages for games with a successful break and those without. In all but 12-ball, the act of a ball going in on the break led to a lower shots-per-game average than those games without a ball on the break. When improvements were made, this usually was by about a shot and a half per game, as labeled in the DIFF row. The SPB (shots per ball) row shows how many shots are required per ball, by dividing the average shots per game by the number of balls in a rack for that game. The SPB and DIFF rows allow us to determine the Effect, which is where things get interesting. If DIFF is greater than SPB, making a ball on the break has a larger impact on the game than just removing a ball from the table (most likely that the remaining shots are easier to make as well, or potentially a confidence boost). This was seen in 7-ball, Rotation, 15-ball, and Accuracy. In these four events, the change was anywhere from 0.2 to 2 shots per game reduced, on average. In 8-ball, 9-ball, and 10-ball, the effect of making a ball on the break was generally considered minimal, as there was basically no change between the pacing of shots per ball whether a ball was made or not. In a simpler way, balls were potted at the same rate regardless of the success of the break in these three events. Finally, to address 12-ball individually, it must be shown that the sample size of unsuccessful breaks was very small. As such, and with the stringent potting requirements of the game that give it the highest shots per ball rate, it was seen that making a ball on the break was a bad thing. This is likely the result of a number of outliers, where players were able to make a ball on the break, but then struggled to make one last ball.

As a whole, a ball being made on the break occurred 42.5% of the time. This would indicate that in a standard UPCL series, seeing a ball go in on the break will occur approximately once (in the short three-game series) to four times (in Championship level nine-game series). Combining the research shows that making a ball on the break, on average, saves about a quarter of a shot per game. While this has no useful application in a competitive sense, it may go to show why breaking is important to the game. It may also have something to do with the improvements made year-over-year in shots per game and per qualifying session. Successful breaking may have occurred upwards of 2-5% more often this year than in 2016.

On a player by player basis, this is how things looked.

Rank Player Total Grade Errors Raw Total Error prop Revised rank Change Revised Grade
1 Mams 118 A++ 7 111 5.93% 2 -1 A+
2 Bryant 119 A++ 11 108 9.24% 1 1 A++
3 Bear 122 A+ 5 117 4.10% 3 0 A+
4 Puff III 128 A+ 10 118 7.81% 4 0 A+
5 Marsell 134 A 8 126 5.97% 10 -5 A-
6 Isabella 135 A 11 124 8.15% 6 0 A
7 Peach 135 A 11 124 8.15% 7 0 A
8 Sugar 135 A 13 122 9.63% 5 3 A
9 Pedey 136 A 11 125 8.09% 9 0 A-
10 Violetta 136 A 12 124 8.82% 8 2 A
11 Cheddar 137 A- 3 134 2.19% 26 -15 B+
12 Dewey 137 A- 6 131 4.38% 15 -3 B+
13 Wings 137 A- 6 131 4.38% 16 -3 B+
14 Whiskers 138 A- 6 132 4.35% 20 -6 B+
15 Cobalt 138 A- 7 131 5.07% 17 -2 B+
16 Starlight 138 A- 11 127 7.97% 12 4 A-
17 Misty 140 A- 8 132 5.71% 21 -4 B+
18 Shadow 140 A- 13 127 9.29% 13 5 A-
19 Leonette 141 A- 6 135 4.26% 30 -11 B
20 Solaris 141 A- 6 135 4.26% 31 -11 B
21 Prism 141 A- 7 134 4.96% 27 -6 B+
22 B. Chapman 142 B+ 7 135 4.93% 32 -10 B
23 Slinks 142 B+ 11 131 7.75% 18 5 B+
24 Ruby 143 B+ 7 136 4.90% 38 -14 B
25 Stripes 143 B+ 8 135 5.59% 33 -8 B
26 Ms. Kitty 143 B+ 9 134 6.29% 28 -2 B+
27 Frosty 143 B+ 15 128 10.49% 14 13 A-
28 Hughbert 143 B+ 17 126 11.89% 11 17 A-
29 A. C 144 B+ 11 133 7.64% 24 5 B+
30 Bells 144 B+ 11 133 7.64% 25 5 B+
31 Delila 145 B+ 9 136 6.21% 39 -8 B
32 Citrus 145 B+ 10 135 6.90% 34 -2 B
33 Spot 145 B+ 13 132 8.97% 22 11 B+
34 Stealth 145 B+ 13 132 8.97% 23 11 B+
35 Goldy 146 B+ 6 140 4.11% 58 -23 B-
36 Taylor 146 B+ 8 138 5.48% 48 -12 B
37 Americus 146 B+ 9 137 6.16% 43 -6 B
38 Bandit 146 B+ 11 135 7.53% 35 3 B
39 Leonardo 146 B+ 11 135 7.53% 36 3 B
40 Sally 147 B 8 139 5.44% 53 -13 B
41 Watermelon 147 B 10 137 6.80% 44 -3 B
42 Boots 147 B 11 136 7.48% 40 2 B
43 Dusty 147 B 11 136 7.48% 41 2 B
44 Jasmine 147 B 16 131 10.88% 19 25 B+
45 Brownie 148 B 11 137 7.43% 45 0 B
46 Missy 148 B 11 137 7.43% 46 0 B
47 Sydney 148 B 14 134 9.46% 29 18 B+
48 Acorn 149 B 10 139 6.71% 54 -6 B
49 Jennifer 150 B 7 143 4.67% 70 -21 B-
50 Valencia 150 B 9 141 6.00% 61 -11 B-
51 Hoot 150 B 10 140 6.67% 59 -8 B-
52 Sierra 150 B 14 136 9.33% 42 10 B
53 Klaus 151 B 9 142 5.96% 64 -11 B-
54 Nibbles 151 B 12 139 7.95% 55 -1 B
55 Sleepy B. 151 B 12 139 7.95% 56 -1 B
56 Oreo 151 B 13 138 8.61% 49 7 B
57 Kirstin 152 B- 4 148 2.63% 104 -47 C+
58 Sparkles 152 B- 5 147 3.29% 102 -44 C+
59 Puff I 152 B- 7 145 4.61% 83 -24 C+
60 Waluigi 152 B- 14 138 9.21% 50 10 B
61 Shiny 153 B- 10 143 6.54% 71 -10 B-
62 Shaggy 153 B- 15 138 9.80% 51 11 B
63 Snowball 153 B- 15 138 9.80% 52 11 B
64 Lorde 153 B- 16 137 10.46% 47 17 B
65 Chicky Phil 154 B- 8 146 5.19% 94 -29 C+
66 Lionel 154 B- 9 145 5.84% 84 -18 C+
67 Easter 154 B- 11 143 7.14% 72 -5 B-
68 Precious 154 B- 12 142 7.79% 65 3 B-
69 Snuggle 154 B- 13 141 8.44% 62 7 B-
70 Juno 154 B- 15 139 9.74% 57 13 B
71 Nicole 155 B- 6 149 3.87% 110 -39 C+
72 Ice Cream 155 B- 7 148 4.52% 105 -33 C+
73 Gizmo 155 B- 8 147 5.16% 103 -30 C+
74 Kiwi 155 B- 9 146 5.81% 95 -21 C+
75 Dreamy 155 B- 10 145 6.45% 85 -10 C+
76 Shannon 155 B- 10 145 6.45% 86 -10 C+
77 Dani 155 B- 11 144 7.10% 77 0 B-
78 Debby 155 B- 11 144 7.10% 78 0 B-
79 Puff II 155 B- 14 141 9.03% 63 16 B-
80 Hoppy 155 B- 15 140 9.68% 60 20 B-
81 Spirit 156 B- 12 144 7.69% 79 2 B-
82 Ted 156 B- 14 142 8.97% 66 16 B-
83 Mr. Snowman 156 B- 21 135 13.46% 37 46 B
84 Twinkie II 157 C+ 11 146 7.01% 96 -12 C+
85 Diddley 157 C+ 12 145 7.64% 87 -2 C+
86 Mario 157 C+ 14 143 8.92% 73 13 B-
87 Hannah 158 C+ 12 146 7.59% 97 -10 C+
88 Celestia 158 C+ 13 145 8.23% 88 0 C+
89 Crystal 158 C+ 14 144 8.86% 80 9 B-
90 Max 158 C+ 14 144 8.86% 81 9 B-
91 Smokey 158 C+ 14 144 8.86% 82 9 B-
92 Princess 158 C+ 15 143 9.49% 74 18 B-
93 Pounce 158 C+ 16 142 10.13% 67 26 B-
94 Tigerette 158 C+ 16 142 10.13% 68 26 B-
95 Sweetheart 159 C+ 13 146 8.18% 98 -3 C+
96 Fuchsia 159 C+ 14 145 8.81% 89 7 C+
97 Zach 159 C+ 14 145 8.81% 90 7 C+
98 Rosalina 160 C+ 9 151 5.63% 120 -22 C
99 Roxy 160 C+ 11 149 6.88% 111 -12 C+
100 Yekaterina 160 C+ 17 143 10.63% 75 25 B-
101 Dusky 160 C+ 18 142 11.25% 69 32 B-
102 Sprinkles 161 C+ 12 149 7.45% 112 -10 C+
103 Charli 161 C+ 15 146 9.32% 99 4 C+
104 Potter 161 C+ 15 146 9.32% 100 4 C+
105 Wario 161 C+ 15 146 9.32% 101 4 C+
106 Daisy 161 C+ 16 145 9.94% 91 15 C+
107 Twinkie I 161 C+ 16 145 9.94% 92 15 C+
108 Shawn 161 C+ 18 143 11.18% 76 32 B-
109 Bianca 162 C 12 150 7.41% 115 -6 C
110 Gradley 162 C 12 150 7.41% 116 -6 C
111 Goatee 162 C 13 149 8.02% 113 -2 C+
112 Kayla 162 C 13 149 8.02% 114 -2 C+
113 Stinky 162 C 14 148 8.64% 106 7 C+
114 Ms. Puppy 163 C 7 156 4.29% 133 -19 C-
115 Paige 163 C 9 154 5.52% 130 -15 C
116 Dustin 163 C 11 152 6.75% 122 -6 C
117 Twinkie III 164 C 12 152 7.32% 123 -6 C
118 Leandra 164 C 14 150 8.54% 117 1 C
119 Chelsea 164 C 16 148 9.76% 107 12 C+
120 Luigi 164 C 19 145 11.59% 93 27 C+
121 Strut 165 C 13 152 7.88% 124 -3 C
122 Nightfur 165 C 14 151 8.48% 121 1 C
123 Fluffina 165 C 17 148 10.30% 108 15 C+
124 Paps 165 C 17 148 10.30% 109 15 C+
125 Neopolitan 166 C 13 153 7.83% 127 -2 C
126 Jake 166 C 16 150 9.64% 118 8 C
127 Bright 167 C- 11 156 6.59% 134 -7 C-
128 Stephanie 167 C- 13 154 7.78% 131 -3 C
129 Patches 167 C- 15 152 8.98% 125 4 C
130 Dominic 167 C- 17 150 10.18% 119 11 C
131 Salmo 171 C- 14 157 8.19% 135 -4 C-
132 Lexi 171 C- 19 152 11.11% 126 6 C
133 Nikolai 172 D+ 19 153 11.05% 128 5 C
134 Caitlin 173 D+ 14 159 8.09% 137 -3 C-
135 Spice 173 D+ 16 157 9.25% 136 -1 C-
136 Smudge 173 D+ 20 153 11.56% 129 7 C
137 Blizzard 174 D+ 19 155 10.92% 132 5 C-
138 Midnight 177 D 15 162 8.47% 139 -1 D+
139 Niki 177 D 16 161 9.04% 138 1 D+
140 Rainmane 179 D 14 165 7.82% 141 -1 D
141 Chris 179 D 15 164 8.38% 140 1 D+
142 Twilight 180 D 14 166 7.78% 142 0 D
143 Strawberry 183 D- 12 171 6.56% 144 -1 D-
144 Panda 189 F+ 22 167 11.64% 143 1 D


154.0416666667
12.0486111111 141.9930555556 7.76%




12.3202460015
3.6990451633 10.5495809268





22182
1735 20447 7.82%



What we have here is a ranks chart for all the players. At the bottom you'll find the average, standard deviation, and total for the actual scores, errors, and raw scores. This is just like last year, although I think, due to limitations with the editing technology, I cannot color code it this year. However, a simple reading is enough to get by. On the topic of comparing to 2016, let's look at how things went year-over-year.


2016 2017 Change
7ball 11.6 10.47 -1.13
8ball 22.08 20.42 -1.66
9ball 14.03 14.06 0.03
10ball 17.66 16.35 -1.31
12ball 21.93 21.44 -0.49
Rotation 28.91 27.51 -1.4
15ball 26.94 24.67 -2.27
Accuracy 20.14 19.13 -1.01
Combined 163.29 154.05 -9.24
Errors 11.4 12.05 0.65
Raw 151.89 141.99 -9.9

As you can see, scoring during qualifiers is down by a significant amount in just about every way. Two notable exceptions to this rule are the marks seen in 9-ball and the Errors count. While it was a marginal increase in shots per game for 9-ball, which can be wholly attributed to the aberration of making no 9-balls on the break, the mark in errors is harder to explain. My theory is that players played a more impatient game this year, leading to more intentional errors in games like Rotation and 15-ball, where maintaining a low score proved more important than playing the game with any level of integrity. Still, the change in errors per game is just an additional one every ten games, so it's not much to be concerned about, and it certainly didn't have a negative effect on scoring.

For the cues, it was another interesting year. The data and results from 2016 are significantly outdated for the purposes of analysis here on a cue level, as both the red cue and silver cue received needed upgrades. The red cue switched shafts completely after a screw-in error, while the silver cue had the mid-qualifiers re-tipping scandal. Each cue played a total of 384 games, representing 48 games per event.


Red Blue Silver Total
7-ball 485 515 507 1507
8-ball 974 996 971 2941
9-ball 687 664 673 2024
10-ball 737 777 840 2354
12-ball 1062 993 1032 3087
Rotation 1317 1323 1321 3961
15-ball 1166 1127 1260 3553
Accuracy 889 941 925 2755
Combined 7317 7336 7529 22182


Compared to last year, the results for each stick are much closer. The red cue won four events (7-ball, 10-ball, Rotation, and Accuracy) as well as the Combined score by a very small margin. the blue cue was hit or miss, winning 9-ball, 12-ball, and 15-ball, while the silver cue was very close in a number of events but only took the title in 8-ball. On a shots per-game basis, the red cue needed 19.05, besting the blue cue by just .05 shots per game (one shot per 20 games), as it finished at 19.10. The silver cue was far worse, clocking in at 19.61, approximately a half a shot worse per game, but that can be attributed to the declining state of the original tip.

As is always important to keep in mind, while the study conducted here was fairly extensive, it cannot incorporate every possible result that could occur in the Tournament. I would hazard a guess that more errors are common, leaving possession in a very fluid position for each game. The overall quality of the play should be better this year, and not having byes in the B-level bracket is a major positive for this year. Unfortunately, that will not be the case as the league is prepared to make radical changes for the eighth Tournament, including byes on a single-level bracket that will put more importance on Qualifying than ever before. With that, I'll be spending a few days to play cricket, create the new brackets for this year, and take care of personal business as my start of a job hunt commences very shortly. I'll be posting through the weekend if all goes well.

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